XPLORE- eXploring the Potential of robLox fOr deliveRing PBL experiences through Esports Call: ERASMUS 2025 Type of Action: KA220-SCH - Cooperation partnerships in school education (KA220-SCH) Project acronym: XPLORE Duration: 24 month (1.10.2025-30.09.2027) EU Contribution: €250,000.00 Project number: 2025-1-PL01-KA220-SCH-000354294
Partners: Instytut Rozwoju Sportu i Edukacji (Poland) – Coordinator EPI FIVE Sp. z o.o. (Poland) ATERMON B.V. (Netherlands) Sportsko učilište PESG (Croatia) Qualificalia Analytics, S.L. (Spain) Directorate of Primary Education of Lasithi (Greece)
By implementing the project, we aim to:
Reduce dropout rates by engaging at-risk students in active learning through eSports games delivering PBL activities
Boost interest in school subjects using innovative, game-based learning.
Equip educators with skills and tools to deliver effective PBL experiences utilising Massively Multiplayer Online (MMO) games
Promote gender equality by increasing female representation in gaming.
Project activities comprise:
Elaboration of methods for delivering PBL experiences through eSports games in Roblox.
Creation of PBL specifications for transcribing PBL experiences to eSports scenarios.
Elaboration of PBL challenges in eSports for the Roblox environment.
Development of a Cookbook for practitioners to implement PBL experiences through eSports games in Roblox.
A Roblox game setting, the XPLORE world and a set of visual resources.
A portal to launch competitions
Main Results
A cookbook for creating sports-themed games in Roblox using sports tactics to deliver PBL activities
A Roblox game setting accompanied by a toolkit of visual resources to support the creation of sports-themed games
A portal to launch competitions for schools in Roblox based on the project toolkit
Main outcome: Increased engagement in active learning for students aged 9 to 16 leading to a reduction in drop-out rates of students in at-risk situations